Everything you need to write about BonnetBall, or to make a video about it. Take what you need from this page. If something’s missing, email [email protected].
Fact sheet
| Title | BonnetBall |
|---|---|
| Developer and publisher | BonnetBall |
| Genre | Car football: physics-driven, retro, offline |
| Platforms | iPhone and iPad (Android coming later) |
| Release date | 16 October 2026 |
| App Store | BonnetBall on the App Store |
| Price | Free to download. Contains ads. Optional one-off purchases: Remove Ads, and a Premium Season Pass of cosmetic rewards. Nothing you buy affects a match, and nothing you buy is random. |
| Age rating | 9+ (infrequent, mild cartoon violence). Made for teenagers and adults. |
| Languages | English |
| Offline play | Yes. Every mode plays offline against bots, with no sign-in. |
| Players | One player against bots, 1v1 to 3v3 (up to 4v4 in Custom Match) |
| Online play | Coming soon: private friend matches, 1v1 to 3v3, invited by link or code, with bots in any empty seats. Full online play, with public matches found by matchmaking, is coming too. How it will work |
| Controls | Touch (five layouts and a layout editor) and gamepad |
| Website | bonnetball.com |
| Press contact | [email protected] |
About the game
Short description
Old-school football with a boot full of horsepower. BonnetBall is physics-driven car football for iPhone and iPad: boost, jump, flip and fly to the ball, then score, fully offline against smart bots.
Long description
Green versus red, a leather-look match ball and a motor full of boost. BonnetBall is physics-driven car football made for the phone in your hand.
Your club, your season. Take your club through an offline career: a league table, weekly fixtures against rival clubs and playoffs for the title. Then climb the offline ranked ladder, one division at a time.
Every touch is simulated. Boost, jump, double-jump, flip, air roll and drive up the walls. Every touch of the ball is simulated, so the shot you picture is the shot you get.
Controls built for thumbs. Choose from five touch layouts or build your own in the layout editor. There are dedicated air-roll buttons, a left-handed mirror, adjustable button size and full gamepad support.
Play your way, offline. 1v1, 2v2 and 3v3 against PARK, CLUB or PRO bots, and up to 4v4 in Custom Match with house rules and day, sunset or night kick-offs. Free Play, a First Steps tutorial, practice drills for shooting, saves and air shots, and a drill builder for your own. Match variants: Homing, Power-ups and Ice Puck. No sign-in needed: the whole game plays offline.
Make it yours. Six car bodies (VECTOR, LANCE, SLATE, NUTMEG, RIFT and BULWARK), home and away kits, and paints, decals, wheels, boosts, trails and goal celebrations to earn as you play.
Progress every match. XP and levels, daily and weekly challenges, a 50-tier Season Track, full match stats with a player of the match, and goal replays. The Season Track is open to everyone; an optional Premium Season Pass, one payment per season and not a subscription, adds a second row of cosmetic rewards. Everything that affects a match is earned by playing, and every reward is shown in advance.
Made for mobile. 60 fps (120 on high-refresh screens), fitted to every screen shape, colour-blind team palettes with shape cues, text scaling and reduce motion. Procedural sound and music.
Features
- Physics-driven car football: two teams, green (HOME) and red (AWAY), and a leather-look match ball.
- An offline club career with a league table, weekly fixtures and playoffs, then an offline ranked ladder.
- 1v1, 2v2 and 3v3 against PARK, CLUB or PRO bots; Custom Match up to 4v4. A standard match lasts 3:00.
- Boost, jump, double-jump, flip, air roll and wall driving.
- First Steps tutorial, Free Play, practice drills and a drill builder.
- Match variants: Homing, Power-ups and Ice Puck.
- Five touch layouts, a layout editor, dedicated air-roll buttons, a left-handed mirror, adjustable button size and full gamepad support.
- Six car bodies, home and away kits, and cosmetics earned by playing.
- XP and levels, daily and weekly challenges, a 50-tier Season Track, match stats and goal replays.
- 60 fps (120 on high-refresh screens), colour-blind team palettes with shape cues, text scaling and reduce motion.
- Every car, ground, sound and piece of music is generated by the game’s own code.
Screenshots
Captured in the game, in landscape. Select an image to open the full-size file.





The ground and the hero car





Real match footage: day, sunset and night
Captured in the game from bot-against-bot matches, 1920 × 1080. The scoreboard is the game’s own.







The garage: six bodies, home and away












Logos and key art
Right-click (or press and hold) an image to save it. Please use the logos exactly as supplied. Need larger files? Email [email protected].




Trailer and footage
The trailer is self-hosted here as an MP4 file, with a full transcript.
Also available: 720p MP4, WebM and captions (WebVTT). About 50 seconds, all real gameplay, with the game’s own sound and music.
Creator kit
Making videos or streaming BonnetBall? Get stuck in. You’re welcome to use your own gameplay recordings, and the screenshots, footage and logos on this page, in videos, streams, thumbnails and articles.
You’re welcome to monetise your videos and streams of BonnetBall, as long as you follow the guidelines below.
Please do
- Call it BonnetBall: one word, capital B twice.
- Call the sport football, or car football.
- Call the teams green (HOME) and red (AWAY).
- Use the logo, crest and app icon exactly as supplied, with some space around them.
- Show the game as it plays.
- Link to bonnetball.com in your description if you can.
Please don’t
- Alter the logo or crest: no recolouring, stretching, redrawing, cropping or added effects.
- Suggest you’re an official partner, sponsor or channel, or that we endorse your content, unless we’ve agreed it in writing.
- Use the BonnetBall name, logo or crest as your channel name or avatar, or on merchandise.
- Edit footage to show the game doing something it doesn’t do.
Press contact
Interviews, questions and larger files: [email protected]. For help with the game, see support.