Go to TRAINING › ADVANCED DRILLS › KICKOFFS (BEAT THE CLOCK TO THE BALL). It has three steps, KICKOFF FROM THE CORNER, KICKOFF FROM OFF-CENTRE and KICKOFF FROM THE BACK, and each starts with the same countdown and a third of a tank. The time runs from GO! to your first touch, and each attempt is rated FAST, GOOD or SLOW.
| Step |
FAST |
GOOD |
| KICKOFF FROM THE CORNER |
2.05 s or less |
up to 2.35 s |
| KICKOFF FROM OFF-CENTRE |
2.45 s or less |
up to 2.75 s |
| KICKOFF FROM THE BACK |
2.5 s or less |
up to 2.8 s |
Holding boost in a straight line lands just outside FAST from every spot, so if you keep getting GOOD, the flip is what’s missing. Your BEST time shows after each go, and PLAY AGAIN at the end runs all three again. Best times are only kept until you close the game. Once your flip is reliable but the FAST times keep slipping away, learn the speed flip.